智能旅行箱Space Case
box与case的有什么区别?
回答如下:要看装冬装还是夏装,冬装大概装两三套,夏装可以装比较多.如带一身换洗衣服(厚外套,保暖内衣,裤子)一双鞋子,一个14寸电脑,一两本书,还有一个大约鞋盒
box与case的有什么区别?
回答如下:要看装冬装还是夏装,冬装大概装两三套,夏装可以装比较多.如带一身换洗衣服(厚外套,保暖内衣,裤子)一双鞋子,一个14寸电脑,一两本书,还有一个大约鞋盒一半大小的洗漱包20寸即满。
拉杆箱介绍如下:拉杆箱指具有拉杆和滚轮的行李箱。
因其使用方便,携带衣物等成为旅行,出门而受到广泛使用。
同时,拉杆箱也因箱子置一拉杆,有单管拉杆及双管拉杆之分,拉杆的管亦有方管和圆管之分,以方便行走时拖着,大大减轻负担。
拉杆箱可以手提也可以拖动,我们平时所用的拉杆箱的轮子基本都位于箱子底部,而现代人又设计出了一款新形态的拉杆箱,将箱子设计成了圆筒的造型,轮子则整个外包在箱子外侧,这样的滚筒设计使得这款拉杆箱可以更好的适应不同的地形,如直接拉着箱子就可以轻松上下楼梯。
2012年主要以布箱、ABS硬箱、皮箱、PC等为主要材质,并将使用性分为定向轮、万向轮以及最新的可拆卸万向轮拉杆箱三大类。
中文名拉杆箱外文名Luggage case构造拉杆和滚轮材料布箱、ABS硬箱、皮箱拼音la gan xiang分类一般的旅行箱,按材质来分,可以分为软的布箱和硬箱两种(硬的又可分为ABS的和PC等,市面上流行的材料为ABS或ABS+PC还有纯PC);按构造来分,可分为立式的拉杆和横式的衣箱两种;按尺寸来分,可分为(从小的尺寸到大的尺寸):16寸'、18寸'、20寸'、22寸'、24寸'、26寸'、28寸'、30寸'、32寸'这几种!一般常用的是20寸的三边的和加起来115CM(除英国维珍航空规定是105CM) 的可以随身带上飞机的尺寸和28寸的三边的和加起来158CM飞机可以免费托运的国际标准尺寸。
国内航空可托运最大尺寸为32寸。
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C语言中输入一个字符是字母输出letter,是数字输出number是空格输出...
char ch;cin>> ch;if ( ch>= '0' && ch <= '9'){cout << "number" << endl;}else if (ch == ' '){cout << "space" << endl;}else{cout << "letter" << endl;}
vb 键盘控制问题
要用到键盘钩子 全局键盘钩子! Public Function LowLevelKeyboardProc(ByVal ncode As Long, ByVal wParam As Long, ByVal lParam As Long) As Long '****************************************************** Dim p As PKBDLLHOOKSTRUCT Dim strKey As String If ncode = HC_ACTION Then Select Case wParam Case WM_KEYDOWN CopyMemory p, ByVal lParam, Len(p) If p.vkCode > 0 And p.vkCode If (GetKeyState(VK_CONTROL) And &H8000) 0 Then strKey = "{Ctrl}+" End If If (GetKeyState(VK_SHIFT) And &H8000) 0 Then strKey = strKey & "{Shift}+" End If Select Case p.vkCode Case VK_MULTIPLY strKey = strKey & "{Multiply}" Case VK_ADD strKey = strKey & "{Add}" Case VK_SEPARATOR strKey = strKey & "{Separator}" Case VK_SUBTRACT strKey = strKey & "{Subtract}" Case VK_DECIMAL strKey = strKey & "{Decimal}" Case VK_DIVIDE strKey = strKey & "{Divide}" Case VK_PRIOR strKey = strKey & "{Prior}" Case VK_NEXT strKey = strKey & "{Nexe}" Case VK_END strKey = strKey & "{End}" Case VK_HOME strKey = strKey & "{Home}" Case VK_LEFT strKey = strKey & "{Left}" Case VK_UP strKey = strKey & "{Up}" Case VK_DOWN strKey = strKey & "{Down}" Case VK_RIGHT strKey = strKey & "{Right}" Case VK_INSERT strKey = strKey & "{Insert}" Case VK_DELETE strKey = strKey & "{Delete}" Case VK_BACK strKey = strKey & "{Back}" Case VK_F1 To VK_F12 strKey = strKey & "F" & CStr(p.vkCode - &H70) Case VK_NUMLOCK strKey = strKey & "{NumLock}" Case VK_NUMPAD0 To VK_NUMPAD9 strKey = strKey & CStr(p.vkCode - &H60) Case VK_RETURN strKey = strKey & "{Return}" Case VK_SPACE strKey = strKey & "{Space}" Case VK_TAB strKey = strKey & "{Tab}" Case VK_ESCAPE strKey = strKey & "{Escape}" Case &H30 To &H39, &H41 To &H5A strKey = strKey & Chr(p.vkCode) Case Else End Select End If End If Case Else End Select End If CallNextHookEx WH_KEYBOARD_LL, ncode, wParam, lParam End Function Public Sub Hook() PrevHook = SetWindowsHookEx(WH_KEYBOARD_LL, _ AddressOf LowLevelKeyboardProc, _ App.hInstance, _ 0) End Sub Public Sub ReleaseHook() Call UnhookWindowsHookEx(PrevHook) End Sub
A small car is big enough for a family of three
D试题分析:考查连词:A. once 一旦B. in case以防C. if如果D. unless除非,句意:一辆小汽车足够三口之家,除非你需要更多的空间放行李。
选D点评:此题主要考查连词的辨析,选择连词主要是看前后句的关系,因果关系用表因果的连词,转折关系用转折连词,并列关系用并列连词,要求考生具有一定的句子分析能力和词义辨析能力。
电子产品英文说明书翻译!
Zhuangshang Qu?楼上几位弟兄的翻译器也太牛了,竟然直译丫,我稍微修改了下,仅供参考。
Wireless cuckoo clock Instructions: 1. Turning the miniute hand of host clock parts to 12:30, then remove the back cover of the host clock and insert the “D” and “6F22” batteries into the compartment2. Remove the back cover of deputy clock and insert three “D” batteries3. Switch the deputy clock to the “ON” position, then turn the minute hand to test alarm function4. Move the minute and hour hands to the right time by hand5. Swich the volume control to meet your need6. Adjust the cuckoo hour by pushing the button if alarmed at the wrong time7. Placed the host and deputy clock in anywhere, the longest range between clock could be 60 metres8. Pls change new battery in time in case of abnormal functionNote: Pls do not move the hour hands while turning the minute hands, it might cause the error timingPls do not place any metal or reflectors between clocks, it might interfere the signal transmittance of clocksPls do not mix the new and old batteries together into clockPls insert the battries properly as the mark on the battary box Pls change the new batteries when the birds do not come out or alarm in low volum, we recommend that the batteries shoud be change twice a year at least for optimum performance and enjoyment
求教按键精灵六级认证题思路:记录5秒内所有的鼠标、键盘动作。
我...
增加多个多线程子程序判断,如果按下按键则开始判断,用GetKeyState函数判断,下面是我保存的一个示例:这里GetKeyState(65)里面的65可以用变量,就用前面检测到的键码保存到变量然后就可以检测了,检测时间可以在按下判断里面增加一个变量,比如A=A+1,最终数据转换成延时就可以了,放开按键一次就提取一次A的变量,然后重置A=1。
Private Declare Function GetKeyState Lib"user32"(ByVal nVirtKey As Long) As IntegerDoDim chenchen = 0//得到某键按下或放开状态,用GetKeyState轻松实现。
//返回值 = GetKeyState(某一键的键盘码)chen = GetKeyState(65)Select Case chenCase -127TracePrint "此键处于按下状态。
"KeyPress "Space", 1Delay 1Case -128TracePrint "此键处于按下状态。
"KeyPress "Space", 1Delay 1Case 0TracePrint "此键处于放开状态。
"Delay 1Case 1 TracePrint "此键处于放开状态。
"Delay 1Case ElseEnd SelectLoop
以下程序按ctrl+z本应该结束,但是没有结束。
实现的功能统计空格符、...
修改如下,按CTRL+Z之后还需要再按回车才可以结束://---------------------------------------------------------------------------#include #include main(){char c;int space,enter,table;printf("Please input c:\n");/*注意这里*/while ((c=getchar())!=EOF) /*注意这里*/{switch(c){case 32:space++;break;case 9:table++;break;case 10:enter++;break;default:break;} /*注意这里*/}printf("The number of space:%d",space);/*注意这里*/printf("\n");printf("The number of table:%d",table);/*注意这里*/printf("\n");printf("The number of enter:%d",enter); /*注意这里*/printf("\n");getchar();return 0;}//---------------------------------------------------------------------------
求一个(贪吃蛇)的JAVA小程序,要完整的,可运行的,最好是有文...
看看吧,停不错的。
import java.awt.*;import java.awt.event.*;import javax.swing.*;import java.util.*;//Main Classpublic class GreedSnake extends KeyAdapter{ JFrame mainFrame; Canvas paintCanvas; JLabel labelScore;//计分牌 SnakeModel snakeModel=null;// 蛇 public static final int DEFAULT_WIDTH=500; public static final int DEFAULT_HEIGHT=300; public static final int nodeWidth=10; public static final int nodeHeight=10; //GreedSnake():初始化游戏界面 public GreedSnake(){ //设置界面元素 mainFrame=new JFrame("贪吃蛇游戏"); Container cp=mainFrame.getContentPane(); labelScore=new JLabel("所得分数为:",JLabel.CENTER); cp.add(labelScore,BorderLayout.NORTH); paintCanvas=new Canvas(); paintCanvas.setSize(DEFAULT_WIDTH+1,DEFAULT_HEIGHT+1); paintCanvas.addKeyListener(this); cp.add(paintCanvas,BorderLayout.CENTER); JPanel panelButtom=new JPanel(); panelButtom.setLayout(new BorderLayout()); JLabel labelHelp;// 帮助信息 labelHelp=new JLabel("按 PageUP 或 PageDown 键改变速度",JLabel.CENTER); panelButtom.add(labelHelp,BorderLayout.NORTH); labelHelp=new JLabel("按 Enter 或 S 键重新开始游戏",JLabel.CENTER); panelButtom.add(labelHelp,BorderLayout.CENTER); labelHelp=new JLabel("按 SPACE 键或 P 键暂停游戏",JLabel.CENTER); panelButtom.add(labelHelp,BorderLayout.SOUTH); cp.add(panelButtom,BorderLayout.SOUTH); mainFrame.addKeyListener(this); mainFrame.pack(); mainFrame.setResizable(false); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); begin(); } //keyPressed():按键检测 public void keyPressed(KeyEvent e){ int keyCode=e.getKeyCode(); if(snakeModel.running) switch(keyCode){ case KeyEvent.VK_UP: snakeModel.changeDirection(SnakeModel.UP); break; case KeyEvent.VK_DOWN: snakeModel.changeDirection(SnakeModel.DOWN); break; case KeyEvent.VK_LEFT: snakeModel.changeDirection(SnakeModel.LEFT); break; case KeyEvent.VK_RIGHT: snakeModel.changeDirection(SnakeModel.RIGHT); break; case KeyEvent.VK_ADD: case KeyEvent.VK_PAGE_UP: snakeModel.speedUp();// 加速 break; case KeyEvent.VK_SUBTRACT: case KeyEvent.VK_PAGE_DOWN: snakeModel.speedDown();// 减速 break; case KeyEvent.VK_SPACE: case KeyEvent.VK_P: snakeModel.changePauseState();// 暂停或继续 break; default: } //重新开始 if(keyCode==KeyEvent.VK_S || keyCode==KeyEvent.VK_ENTER){ snakeModel.running=false; begin(); } } //repaint():绘制游戏界面(包括蛇和食物) void repaint(){ Graphics g=paintCanvas.getGraphics(); //draw background g.setColor(Color.LIGHT_GRAY); g.fillRect(0,0,DEFAULT_WIDTH,DEFAULT_HEIGHT); //draw the snake g.setColor(Color.BLACK); LinkedList na=snakeModel.nodeArray; Iterator it=na.iterator(); while(it.hasNext()){ Node n=(Node)it.next(); drawNode(g,n); } // draw the food g.setColor(Color.RED); Node n=snakeModel.food; drawNode(g,n); updateScore(); } //drawNode():绘画某一结点(蛇身或食物) private void drawNode(Graphics g,Node n){ g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1); } //updateScore():改变计分牌 public void updateScore(){ String s="所得分数为: "+snakeModel.score; labelScore.setText(s); } //begin():游戏开始,放置贪吃蛇 void begin(){ if(snakeModel==null||!snakeModel.running){ snakeModel=new SnakeModel(this,DEFAULT_WIDTH/nodeWidth, DEFAULT_HEIGHT/nodeHeight); (new Thread(snakeModel)).start(); } } //main():主函数 public static void main(String[] args){ GreedSnake gs=new GreedSnake(); }}//Node:结点类class Node{ int x; int y; Node(int x,int y){ this.x=x; this.y=y; }}//SnakeModel:贪吃蛇模型class SnakeModel implements Runnable{ GreedSnake gs; boolean[][] matrix;// 界面数据保存在数组里 LinkedList nodeArray=new LinkedList(); Node food; int maxX;//最大宽度 int maxY;//最大长度 int direction=2;//方向 boolean running=false; int timeInterval=200;// 间隔时间(速度) double speedChangeRate=0.75;// 速度改变程度 boolean paused=false;// 游戏状态 int score=0; int countMove=0; // UP和DOWN是偶数,RIGHT和LEFT是奇数 public static final int UP=2; public static final int DOWN=4; public static final int LEFT=1; public static final int RIGHT=3;//GreedModel():初始化界面 public SnakeModel(GreedSnake gs,int maxX,int maxY){ this.gs=gs; this.maxX=maxX; this.maxY=maxY; matrix=new boolean[maxX][]; for(int i=0;i20 ? 10 : maxX/2; for(int i=0;i0 ? scoreGet : 10; ...
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